Analysts of the non -codium cryptocurrency board of Bitget Wallet in the report “Cases of using crypto payments” reported that games (36%), everyday purchases (35%) and traveling travel (35%) have become key categories where payment is made using virtual coins.

According to the report, representatives of the Z (18–29 years) generation show considerable interest in social and game forms of using digital assets. Millennials (30–44 years) use cryptocurrencies to make purchases, subscriptions and design of tourist tours to other countries. Representatives of generation X (45+) prefer to apply virtual assets for the purchase of real estate and digital products.

In the regional context, Southeast Asia takes the first place in games (41%) and gifts where young people actively use cryptocurrencies and models “Play to earn”. In East Asia, everyday purchases and costs for digital goods amounted to 41% – this is the highest level in the world, researchers said.

Africa is released among other regions with crypto payments related to education (38%). South America is the leader in the acquisition of digital goods (38%) and online purchases (35%) using cryptocurrencies.

The countries of the Middle East are characterized by the growing demand for the purchase of expensive goods and house-class items: 31% of respondents show interest in the purchase of premium goods, and 29%-vehicles.

Earlier, Bitget Wallet concluded Paydify partnership to expand the global adoption of crypto payments. As part of the partnership, support for payment of stablecoins in physical and online stores is being implemented.