On October 20, in the beta build of Windows 11, it became possible to run Android applications. Users have already tested the new function and told how it works. One of these was the editor of the authoritative foreign publication The Verge, Tom Warren, who tested games and programs both in an official way (through the Microsoft Store, where only 50 applications are now available), and by manually installing APK files. He tested the innovation on two devices – a Surface Pro X tablet (with an ARM processor) and a Core i9-11900K-based gaming computer.
To Tom’s surprise, Android apps worked well on both computers. She ran them both separately and in parallel with Word, Chrome, and other typical Windows applications. From the user’s side, games and programs for Android are perceived by the system as native applications: they are displayed in search results, attached to the “Start” and “Taskbar” – seamless integration into the system.
But now the Windows Subsystem for Android is in test mode, and this is reflected in performance. When launching four Android applications side by side using the Snap Layouts function, the load on the Core i9-11900K processor reached 100%, and the system initially glitched, but after a few seconds the load dropped sharply to normal values. On Surface Pro X, the situation is similar and even worse – low frame rates and freezes. Tom hopes that performance will improve by the stable release of this feature.
Final Fantasy XV, for example, reloads when trying to resize its window. Probably many other Android apps behave in a similar way. By the way, Windows 11 only supports the launch of those games and programs that do not require Google Play services to work.