Nvidia DLSS technology cannot be called very widespread, and the release of a cross-platform alternative in the form of AMD FidelityFX Super Resolution may end up putting an end to Nvidia’s brainchild.

Probably, the company understands this, so they made DLSS more accessible for developers. Where previously game creators had to ask Nvidia for approval to access the DLSS Early Access Program, the technology is now available for Unreal Engine 4.26 via the Marketplace as a plugin.
This should make the technology more attractive to developers and encourage them to actively implement it in their games. True, it turns out that this applies only to games on the Unreal Engine.
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