What to expect: Diablo Immortal upset gamers by focusing on donations

Initially, when Chinese media giant NetEase partnered with Blizzard to announce the free-to-play mobile game Diablo Immortal, gamers raised their concerns about in-app purchases. The fact is that NetEase affiliated studios release a lot of projects in the free-to-play format, and everywhere you can get a significant advantage for real money. And, despite Blizzard’s promises, Diablo Immortal was no exception to the rule – the game based on the famous franchise turned out to be literally crammed with in-app purchases that provide access to far more than just cosmetic items.

In Diablo Immortal, as in Diablo 3, there are so-called rifts that send the gamer and his virtual characters to random dungeons full of various enemies – you can get valuable rewards for destroying them. And in the original parts of the franchise, a gamer, having reached the maximum level, could fight stronger monsters for extremely rare rewards like unique equipment. The pumping mechanism in Diablo Immortal remains the same as in the desktop versions of the franchise, but there is a slight difference in the new project – now the gamer can pay real money to increase his chances of getting rare items from the rifts.

To do this, in the corresponding section, the gamer can purchase the “Coat of Arms” – this is a special item that modifies the rift, increasing the potential probability of obtaining rare resources or rewards. What’s more, there’s a “Legendary Crest” that guarantees some really valuable pieces of equipment like gems, which can be inserted into equipment for passive effects and stats. And yes, it helps the player in both PvE and PvP activities. The problem with Emblems is that they can only be bought with Orbs. Eternal Orbs is a donation currency that can only be obtained for real money or from a battle pass.

So it turns out that the dungeons in Diablo Immortal are a modified loot box format, only the gamer first needs to kill a few monsters in order to receive valuable rewards with a certain chance. And the spheres for which the gamer buys “Coats of Arms” are nothing more than the key to the loot box. Accordingly, gamers were not very satisfied with the final product – although the score on Metacritic is now quite high (81 points), user ratings have not yet been published there.

Source: Trash Box

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