Today, September 10th, Ubisoft held its signature Ubisoft Forward event, during which the latest developments from the well-known publisher were announced. The most surprising thing is that before the presentation on the Internet, there were practically no insiders about the company’s upcoming projects. This is probably due to the fact that all the more or less expected Ubisoft games are already quite well described in trailers and news, but I would obviously like to know more about the conditional restart of Assassin’s Creed.
Mario + Rabbids Sparks of Hope
The company’s employees decided to start the presentation with the game’s not the most expected audience (we can only hope that it will be more interesting in the future) – Mario + Rabbids Sparks of Hope. This is an open-world platformer with elements of tactical battles about cult characters, which looks quite cartoonish, but for the army of fans of the universes, the project is really good news. In the trailer, the developers demonstrated a rather multifaceted virtual world with many interesting secondary characters, the ability to interact with objects and explore different locations. During the presentation of the project, the developers announced that the game will receive three major additions and several additional characters. Most likely, all this will have to be bought separately.
At the same time, the release of the video game is scheduled for October 20, but exclusively on the Nintendo Switch.
Skull and Bones
Considering that there is not much time left before the release of Skull and Bones, it is not surprising that the developers paid attention to the gameplay elements of the pirate action game at the presentation. The lion’s share of the time the developers talked about the customization of the ship, which actually turned out to be just insane – you can even replace the guns on the deck with more attractive ones, not to mention the “body kit” of the ship, sails and other decorative elements. Also in the frame were sea battles, which look very attractive (they obviously worked on the physics of water), but this team actually showed it earlier. But the most important thing is that Ubisoft really showed the process of capturing enemy fortresses – this is the same outpost mechanic that all gamers love so much. If fans feared that Skull and Bones would be stuffed with donut cosmetics and boring outposts, then the presentation probably only confirmed this.
Skull and Bones will release on December 8th on PC, PlayStation and Xbox.
The news is being added…
Source: Trash Box